"So, I set out to design my own game and never thought that it would end up being released
RuneScape Gold, or even become an instant hit," he tells GamesIndustry.biz. "I wanted to create something that wasn't in the conventional idle game mold one that was feature-rich and allowed players to have a real options in how they wanted to progress rather than simply increasing numbers over time.
After playing with it for bit in a closed room I began combining concepts and mechanics of classic MMOs and the well-known idle game strategy, making something that can be played at leisure, in the car and fit in the busy life of a player."
He goes on to say: "While the numbers and statistics aren't exactly what players like about MMOs however, it's the thing that the hardcore fanbase tend to gravitate towards once the exploration is done. As it's often so central to what long-term players focus on It was natural to include this as one of the main elements of Melvor's game's gameplay design. Additionally, it is compatible with the common design elements found in the majority of idle games."
He also drew inspiration from other MMOs however, the design and structure in RuneScape was one that he studied closely, making around the universe created by Melvor Idle to create a universe that was akin with the 20 years old RPG . "RuneScape was such a vital base for
Buy Old School RS Gold the game due to the fact that it was such an important gaming experience for me" He explains."